Portada juego de mesa Los colonos de Catán: El juego de cartas
Portada juego de mesa Los colonos de Catán: El juego de cartas

Juego base

Los colonos de Catán: El juego de cartas (1996)

60 - 120 Minutos

+10 Años

2 Jugadores

Links de interés

Descripción

Settlers of Catan: The card game bears a slight resemblance to Settlers of Catan, the original game in the Catan series. There are six resources: wool, wood, bricks, grain, ore and gold. Before starting the game, players receive six square cards showing the resources, with a different die number on each card. In addition, players start the game with two village cards and a road card connecting them. There are stacks of more road and town cards, as well as cities, which are purchased during the game. With each new village or town comes two new resource cards. Villages and cities give victory points.

When the die is rolled, instead of collecting more cards, players rotate the corresponding card 90 degrees to indicate a gain of one more of that resource; that is, the brick card shows an image of one brick on one edge of the card, two bricks on the next edge clockwise, three bricks on the third edge, and zero bricks on the fourth edge. There is also an event die, which has the following possible resolutions:

A reward for the player with the most knight points or the most "windmill" points (an image of a windmill on some cards)An extra resourceAn attack if a player has too many resourcesOne of six special events, civil war, conflict, master builder, plague, productive year or progress.

There are 62 expansion cards in six piles in the center of the table. Before the game begins, players choose a pile, go through it and choose three cards to hold in their hands. Forty-two of the expansion cards require spending resources to be put into play, gaining civic upgrades or knights. Each civic upgrade serves some useful function or adds victory points or both. Twenty of the cards are actions that benefit one player or harm the other. After a player pays to lay a card or uses an action card, he blindly draws a spare. Unwanted or unusable cards can be exchanged in future turns. Some of the cards have flags, indicating victory points.

The first to twelve victory points wins the game!

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